![]() What I'm talking about here is, do you want to do good damage, great credit earnings games regularly?. Now, Your question can be resumed to this, do i want to be consistent?. Treat her like a very, very large cruiser, with a really big and fragile citadel whose role is primarily hunting and killing other Cruisers with guns that are desperate for a broadside. To do good damage games you need to move around the map a lot and find that position were your AP will shred a broadside target (yes your guns CAN and WILL destroy anything if it gives you broadside). All in all she's good provided you have your mind in the game, are not afraid to push a flank alone if necessary and won't stop moving. Kronshtadt, unlike Musashi, is a ship that relies on a very smart captain that can exploit flanks. She has the Russian Radar (11.7 km with a 20 second base duration) and a choice between AA defensive fire to try and boost your pathetic AA or an Spotter plane (HINT: take the Spotter). Give a little bit of broadside and back to port you go. Properly angled, you can survive for a long time. ![]() Her AA is pitiful and her secondaries are horrible. The Main Guns have a base 18.5 seconds reload while her dispersion is really wonky. Her AP is really good against broadside targets but tends to overpen a lot and shatter if your target angles a little. Its either great damage games or non at all. If you like games were you pretty much won't move and snipe at everything while laughing at those poor T-7s that had the bad luck of been in the same MM than you, then Musashi is for you. Her AA is pathetic, her secondaries are nonexistent and she can be set on fire easily. Her dispersion is worse than Yamato, but that does not means its bad, at all. You have the Guns of Yamato that can overmatch pretty much any ship you see. Though choice with Alaska's release so close.
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